Posts Tagged ‘Fantasy’

1
Nov

TEAR Trailer

   Posted by: Amroth    in Fantastical Mods, Half-Life 2, Modifications, Total Conversions

TEAR Logo

A trailer has been released for ‘TEAR’, a single player modification for ‘Half-Life 2′ set in the fantasy world of Mexiria. The video shows off some fantastic scenes, as well as melee fighting and ranged shooting with a crossbow. Find out more about the mod here.

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Call of Warhammer: Total War Banner

Written by Drizzt

The ‘Call of Warhammer’ mod team has released a preview of the fearsome Black Orcs, the elites of greenskin society. They’ve also displayed many powerful ancillaries to empower your generals with. WAAAGH! Check them out here.

Black Orcs

Black Orcs

‘Call of Warhammer: Total War’ is a modification for ‘Medieval II: Total War – Kingdoms’.

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Middle-earth Role Playing - There and Back Again Banner

Two new videos have been released for the ‘Middle-earth Role Playing’ modification for ‘The Elder Scrolls IV: Oblivion’. The first is the Autumn ‘09 Trailer, giving us a look at loads of locations – both famous and obscure – that we will find in the mod:

The second is mr_siika’s flythrough video showing off Minas Tirith in all its glory:

There are more videos here, loads of screenshots here, and an interview with the development team can be found here. Visit the official MERP website for more information about the mod.

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Middle-earth Role Playing - There and Back Again Banner

‘Middle-earth Role Playing’ is a modification for ‘The Elder Scrolls IV: Oblivion’ that aims to recreate the fantastic world that J.R.R. Tolkien imagined. We thought it would be great to find out more about the mod, so we contacted the MERP development team and they graciously agreed to answer our questions for this interview. They even threw in a bunch of exclusive, never before seen, screenshots for your viewing pleasure! Read on to find out what they had to say!

MR. How would you, in a paragraph or three, describe Middle-earth Role Playing?

Large Jack: MERP (Middle Earth Roleplaying Project) There and Back Again is quintessentially a HUGE Total Conversion mod for Elder Scrolls IV Oblivion set in Middle Earth.

It means more than that though to anyone deeply involved in this project. On a personal experience, since I was a boy, (I’m 35 now so I’ve waited a long time) I’ve dreamed of exploring Middle Earth top to bottom, visiting all the famous places, and meeting all the famous characters (yes that’s right, even on my ZX Spectrum 48) . “Ooohh how long has it been made to suffer for … preciousss???” However, modern technology has now made that dream a reality, though the challenge is still enormous, but equally fun.

Suffice to say MERP will be that dream and the dream of many others… I hope. It will also prove what can be achieved with the right dedication, enthusiasm and commitment, (and we’ve been wrote off by many in the past… with phrases like “This will go the same way as other ambitious projects!”) and we aim to ensure that doesn’t happen and to be able to say at the end of it that ‘nothing’s impossible.’

There have been many attempts by professional software companies to recreate Middle Earth, and apart from the online version (which is not my forte really) nothing has come close to that ultimate Middle Earth adventure in my opinion. It will also be nice for those like myself who were disappointed when the White Council was aborted, or more likely never got off the ground. Also in these troubled times we live I hope we can bring as much pleasure to those who wish to immerse themselves in this legendary story.

I also want to say we have a wonderful team and whatever the outcome I’m really proud of them. I give special thanks to Jnor and disturbed, who without there administration and modding skills none of this would be possible. I also thank NAU for reorganizing the team and Ced for his determination on Moria.

Bree

Bree

MR: When is the starting date of the mod? Will it, and it will if I remember correctly, take place during the War of the Ring?

Large Jack: This mod will definitely take place during the War of the Ring period of the Third Age
Jnor: The events will however not be scripted to happen on the actual date it should. Even though the map is huge it is still smaller than 1:1 scale so trips are faster.

MR: Will it be possible to encounter characters – both major and minor – from the book? Personally, I’d love to have a beer or two with Barliman Butterbur or the Gaffer…

Jnor: Yes, that will be possible. We will try to add every single character mentioned in the trilogy or any other of Tolkien’s works if they are still alive by the time the game starts. Barliman Butterbur and the Gaffer will probably be included in the next release.

Desolation of the Morannon

Desolation of the Morannon

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Greg Keyes - The Infernal City: An Elder Scrolls Novel Cover Art A blurb for The Infernal City: An Elder Scrolls Novel on Waterstones.com has possibly confirmed that ‘The Elder Scrolls V’ is in the making. It says:

«A novel that takes places forty-five years after the Oblivion Crisis, which is the story of The Elder Scrolls IV: Oblivion game and the expansion pack Shivering Isles. It partly bridges the gap for the next game, which is set 200 years after the Oblivion crisis.»

It’s not much, but it’s something, and fans of Bethesda’s Elder Scrolls series should find it a heartening hint that the next game might not be too far off.

The Infernal City is written by bestselling author Greg Keyes, and will be released in late November. You can read more about the novel here.

Source: kotaku.com

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19
Oct

The Dark Mod v1.0

   Posted by: Amroth    in Doom 3, Fantastical Mods, Modifications, Total Conversions

The Dark Mod Logo

«THE DARK MOD is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series by Looking Glass Studios. We have created a toolset with revamped gameplay, AI, graphics, HUD and weapons to allow fans to create missions in a gothic steampunk universe.»

The Dark Mod - TowerThe Dark Mod - Dining Hall

After five years in development ‘The Dark Mod’ for ‘Doom 3′ has finally been released. The mod is first and foremost a toolset which allows players to make and distribute their own missions. There are currently four missions available for download, which includes a «beautiful and extensive training mission where you can practice all the new TDM skills.» You can download the mod here, where you’ll also find more screenshots, or chat with other players in the mod’s forum.

The Dark Mod - ShipThe Dark Mod - Soldiers

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The Wheel of Time: Trollocs Banner

If you feel that ‘Neverwinter Nights 2′ could be greatly improved by a sprinkling of Trolloc and a dash of Myrddraal you’re in luck, because modding chef Lanndon Blackmon has put together a dish he’s called ‘The Wheel of Time: Trollocs’. He’s also working on a WoT total conversion for NWN2, so this is just an appetizer. Head here to download the foul beasts.

The Wheel of Time: Trollocs - Bear TrollocThe Wheel of Time: Trollocs - Boar TrollocThe Wheel of Time: Trollocs - Goat TrollocThe Wheel of Time: Trollocs - Ram Trolloc

The Wheel of Time: Trollocs - Raven TrollocThe Wheel of Time: Trollocs - Wolf TrollocThe Wheel of Time: Trollocs - Myrddraal

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Greg Keyes - The Infernal City: An Elder Scrolls Novel Cover Art The Infernal City is the first of two novels by Greg Keyes which will be set in Bethesda’s Elder Scrolls universe. Keyes is the bestselling author of works such as the fantasy series The Kingdoms of Thorn and Bone and steampunk series The Age of Unreason.

Forty years after the events chronicled in ‘The Elder Scrolls IV: Oblivion’ a floating city, Umbriel, threaten Tamriel with an ancient and mysterious evil. Wherever the city’s shadow is cast people die – and then rise to walk the lands again as the undead. A band of heroes – a prince, a mage, a spy, and a young girl – set out to discover the secret behind this new enemy, and a great adventure begins…

The Infernal City: An Elder Scrolls Novel is set to be released on November 24th in the US and the 27th in the UK. It can now be pre-ordered from Amazon.com and Amazon.co.uk.

Source: bethblog.com

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Call of Warhammer: Total War Banner

‘Call of Warhammer: Total War’ developer isilendil has posted more screenshots from the mod, showcasing Vampire Counts and Squig units. Of fifteen vampire units two are provided below (the Knights of the Order of the Blood Dragons and Black Knights), plus screens of the Squig Riders and Squig Handlers. The mod’s thread on TWC and their forum (Russian) contain much more info about the mod.

Call of Warhammer: Total War - Vampire Counts: Knights of the Order of the Blood DragonsCall of Warhammer: Total War - Vampire Counts: Black Knights

Call of Warhammer: Total War - Squig HandlersCall of Warhammer: Total War - Squig Riders

‘Call of Warhammer: Total War’ is a modification for ‘Medieval II: Total War – Kingdoms’.

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Neverwinter Nights 2 - Trollocs from The Wheel of Time

Yes, it does seem like Trollocs will be invading Faerûn soon, as the creator of the creatures you see above is expecting a release by the end of this October. Trollocs are – for those of you who are not familiar with them – large, evil man/animal hybrids and servants of the Dark One in Robert Jordan’s The Wheel of Time series of fantasy books. Not the nicest of chaps, in other words. The developer of the mod, Lanndon Blackmon, also revealed that he is currently working on a WoT total conversion for ‘Neverwinter Nights 2′. You can read his announcement here.

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